AI Insights · Timothy · April 2022
Top 5 Hypercasual Games on iOS in Bulgaria - Q1 2022
Discover the performance trends of the top 5 hypercasual games on iOS in Bulgaria during Q1 2022, including downloads, revenue, and active user metrics.
Throughout the first quarter of 2022, the top 5 hypercasual games on the iOS platform in Bulgaria exhibited varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.
Fill The Fridge! from Rollic Games saw a significant rise in weekly downloads, starting from just 50 in early February and peaking at over 2.3K by the end of March. The game’s weekly revenue followed a similar upward trend, reaching a high of $32 in mid-March before settling at $7 by the month’s end. The weekly active users also grew steadily, from 36 in early February to approximately 4.6K by the end of March.
Count Masters: Crowd Runner 3D by Freeplay LLC experienced fluctuating downloads, starting at 619 in early February and reaching a high of 758 in early March. However, its weekly revenue showed a declining trend, with occasional peaks, ending with no revenue in the last three weeks of March. Active users for the game saw a gradual decline, starting at 2.4K in early February and dropping to around 2.2K by the end of March.
Pull the Pin from Popcore GmbH faced a steady decline in weekly downloads, beginning with 818 in early February and dropping to just 90 by the end of March. The game did not generate any significant revenue during this period. Active users also decreased, from 2.8K in early February to 650 by the end of March.
Going Balls by SUPERSONIC STUDIOS LTD maintained a relatively stable download rate, fluctuating between 402 and 678 weekly downloads throughout the quarter. The game’s revenue remained minimal, with only small peaks. Active users showed a mild increase, starting at 2.3K in early February and reaching nearly 2.9K by the end of March.
Lastly, Water Sort Puzzle from IEC GLOBAL PTY LTD saw a slight increase in weekly downloads, from 416 in early February to 681 by the end of March. The game’s revenue experienced sporadic peaks, with a high of $32 in late February. Active users exhibited a consistent upward trend, starting at 3.6K in early February and reaching over 4.3K by the end of March.
These insights, derived from Sensor Tower data, highlight the dynamic nature of hypercasual game performance in Bulgaria. For more detailed analytics and insights, visit Sensor Tower.